got_quiet: A cat in a happy hoodie not looking happy. Captioned "aaaaahh" (Default)
got_quiet ([personal profile] got_quiet) wrote2020-01-13 12:17 am
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Thirsty for the God of death



Look at him though. Been playing a round a day at least but I'm too impatient to do well because I go full aggro, eat all the damage, and then die. Ironically the shield is the easiest weapons to be super aggressive with so I do well with it. Even though I'm over 50 runs in I'm still getting cool voice lines from the cast, and I love it.

Although you can romance Thanatos, the trigger for that I think is random, so it hasn't happened for me yet. I'm semi-frustrated at that, but there are still lots of other people that I can give presents to so I'm not out of things to do yet. And I still haven't kicked my dad's ass with a couple of the weapons due to the aforementioned over aggro playstyle, even though I've gotten /very/ close a couple times.

I've gone back to poking around with making my own twine game again, but the scope is too large for a first game and I'm having trouble wrangling the thing. I've been trying to think about what it is that I like and don't like about other games, so that I can apply that to the project. After poking through some choice of games games I think I picked up a few things for the list.

I don't like:
  • Choose the right thing or you fail options/choice tightropes

  • Too much stat management

  • Steep power scaling (you start out useless and end up a god)

  • Opaque choices with unclear outcomes



Things I do like:

  • Episodic or modular play

  • Repeatable scenes

  • Slow stat growth with clear destinations

  • Focus on relationship stats rather than personal stats

  • Choices between multiple good or multiple bad options



When it comes to CYOAs or interactive fiction I'm not interested in severe fail states. I'm looking for something closer to a visual novel, with choices that alter the story but aren't a test. If there is a fail state I want it to make sense and have some forewarning.

Honestly in an ideal world I'd be working out of Renpy or something and leaning harder towards the visual novel format, but because I don't draw I need to keep it text based.

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